Ramblings on Character: Sigrid & Selannah

Exploring a new game can be very intimidating. I remember when I attended the Designing Games That Matter intensive in 2019, we spoke a lot about scaffolding and how having it allows you to better immerse yourself within a game on all levels. This thought makes me wonder: what constitutes a good character? Is it an extensive backstory? Is it a solid mechanical build? What is the “right” way to game? Is there a right way to game?

 

The simple answer is no, though sometimes I wish it were that simple. A more nuanced answer is that everyone at the table needs to collaboratively work together to build the world and campaign you are about to embark on. I tend to make characters initially with a few specific details, but I mostly use broad brushstrokes to better insert the character into the setting the GM provides. This also lets me grab onto hooks the other players have to tie us together. I find it works for me, but it isn’t the only right way. 

 

The Tales of Xadia game is illustrative of this idea. Giving you multiple ways to make a character opens it to allow for many types of styles and methods. I am eager to hear more about how this translates in real-world scenarios. I imagine that you will see tables with a mixture of both styles without sacrificing playability. 

 

Here are the sheets for Sigrid & Selannah. These characters can work together or apart; the differing approaches to their creation are indicative of the idea that there is no right or wrong way to make a character. what is important is that it works for your table. If you use and enjoy them, please stop by our Discord and let me know what you think. I would love to discuss Corex more in-depth!



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Ramblings on Character: Dr. Sharon Davies

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Ramblings on Character: Daniel Beard